Pouco conhecido Fatos sobre The First Berserker: Khazan.
Pouco conhecido Fatos sobre The First Berserker: Khazan.
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At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.
Embora desafiador de modo a jogadores hardcore, ESTES 2 níveis do dificuldade e a variedade do mecânicas do combate e habilidades tornam este jogo atingível para jogadores do todos os níveis.
As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.
A reviravolta qual temos no meio da história era extremamente esperada e a única maneira dela continuar, tornando tudo previsível demais e sem criatividade pelo roteiro.
A clara inspiração de modo a isso foi Nioh, de que similarmente identicamente conjuntamente utiliza um sistema bem semelhante, porém isso tira um pouco do charme por 1 Souls e a graça de explorar 1 mundo interconectado e parecer caminhos natural escondidos entre as áreas.
If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
Este Primeiro Berserker: os impressionantes gráficos cel-shaded 3D por Khazan dão vida ao mundo do Arad com o visual vibrante por filmes animados.
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Enquanto este personagem parece aceitar seu destino ingrato, espíritos de guerreiros mortos veem no seu corpo este meio ideal para cumprir seus próprios objetivos.
Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.
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Another way Khazan encourages these experiments is with no respec costs for skills. If something isn't working, change your entire build right outside the boss door.